The games behind the numbers
Game usage
Explore how Dune Legacy and Dune City are being played.
Counts are recorded game sessions, not unique players, installs or downloads. Repeat attempts and development games are included.
Activity over time
Daily sessions
Monthly sessions
Dates use UTC. First and current days/months may be partial. Dates before tracking began are not shown.
Game modes
Network multiplayer is the reported game mode. Single-player can still have an internet connection or an AI sharing the player’s house.
Mods
Campaign levels
House and scenario variations combined into the game’s nine campaign levels. Select a platform column to rank by its starts. These are not individual player progression rates.
How scenarios are grouped
Level 1: scenario 1 · Level 2: 2–4 · Level 3: 5–7 · Level 4: 8–10 · Level 5: 11–13 · Level 6: 14–16 · Level 7: 17–19 · Level 8: 20–21 · Level 9: 22.
Popular custom & multiplayer maps
The 15 most-played map names in this period. Identically named maps are grouped together.
AI opponents & teammates
Each count is a session containing that AI, relative to a recorded human. A game can contain several bot types or difficulties, so rows can overlap.
Played against
Played with
Same-house bots share control. Allied-house bots control another house on the same team. Support and regular shared-control rows are subsets of same-house assistance.
QuantBot opponent difficulty
AI teammate types by mode
Recorded outcomes
“No end report” can mean a running game, closed tab, crash or undelivered report. It does not establish abandonment or defeat. A multiplayer session can contain both a human win and a human loss.
Game lengths
Average, median and longest use sessions with both start and end reports. Times approximate real elapsed time between server reports, including pauses; they are not accelerated simulation time. Campaign level 1 is a subset of Campaign. Longest-game results refer to recorded humans.
Quick exits from campaign level 1
A quick exit is a reported early exit within 60 seconds. The share of all starts is a confirmed minimum; missing end reports prevent a reliable overall quit rate.
